/*
 * GDevelop C++ Platform
 * Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
 * reserved. This project is released under the MIT License.
 */
#if defined(GD_IDE_ONLY)

#include "BaseProfiler.h"

/**
 * Reset() only reset the profile clock, not the time registered.
 */
void ProfileLink::Reset() { profileClock.reset(); }

/**
 * Add the time of the profile clock to the total time.
 */
void ProfileLink::Stop() { time += profileClock.getTimeMicroseconds(); }

BaseProfiler::BaseProfiler()
    : profilingActivated(false),
      lastEventsTime(0),
      lastRenderingTime(0),
      totalSceneTime(0),
      totalEventsTime(0),
      stepTime(50) {
  // ctor
}

void BaseProfiler::Update() {
  if (stepClock.getElapsedTime().asMilliseconds() > stepTime) {
    UpdateGUI();
    stepClock.restart();
  }
}

void BaseProfiler::Reset() {
  lastEventsTime = 0;
  lastRenderingTime = 0;
  totalSceneTime = 0;
  totalEventsTime = 0;

  for (std::size_t i = 0; i < profileEventsInformation.size(); ++i) {
    profileEventsInformation[i].time = 0;
  }
}
#endif
